Computer Science & Computing

Welcome to the department

Computing prepares pupils to participate in a rapidly changing world in which work and other activities are increasingly transformed by access to varied and developing technologies. Pupils use computing and IT tools to create systems and solutions as well as to find, explore, analyse, exchange and present information responsibly, creatively and without discrimination. Increased capability in the use of computing promotes initiative and independent learning, with pupils being able to make informed judgements about when and where to use computing and IT to best effect, and to consider its implications for home and work both now and in the future.

“I like my job because it involves learning. I like being around smart people who are trying to figure out new things. I like the fact that if people really try, they can figure out how to invent things that actually have in impact.” Bill Gates, Microsoft


All pupils have one hour per fortnight in year 7 and in year 8 and 9. The Schemes of Work are based on the Computer Science curriculum. Topics covered are:

ComputingDigital Literacy & Information Technology
  • An introduction to computing covering hardware, software
  • Binary and logic gates
  • Networks
  • App Inventor
  • E-safety
  • Spreadsheets
  • Legislation
  • Micro-Bits
  • Flowol
  • Small Basic
  • E-safety
  • Webpage an Html
  • Spreadsheets
  • Python
  • Cryptography
  • Cybersecurity
  • E-safety
  • Spreadsheets
  • Databases
  • Ethics
  • Legislation

KS4 Optional Subjects

Year 11 – OCR Level 1/2 Cambridge National Certificate in Information Technologies

This qualification will teach the learner what different technologies could be used, why they should use them and how to make best use of them, to gather, store, manipulate and present data; this is known as data management.

They will learn about tools and techniques for use in different digital hardware and software technologies, and how these can be integrated to create digital solutions to manage and communicate data and information. They will also be taught what data and information are and the legal, ethical and moral considerations when using technology to gather, store and present data and information, and how to mitigate the risks of cyber-attacks. Through this qualification they will be able to select and use the most appropriate technology safely and effectively, to complete a data management task, such as a cable TV provider monitoring customers’ viewing to make recommendations for additional packages in the customer’s subscription.

They will also learn to follow a project life cycle of initiation, planning, execution and evaluation to complete a data management task and use their skills, knowledge and understanding of technology to complete each of the phases of the project life cycle. The skills, knowledge and understanding they will develop through this qualification are very relevant to both work and further study. They will support them in a range of subject areas such as A Levels in Business or Geography, or Cambridge Technicals in IT. They can also support their progression into employment through Apprenticeships in areas such as Digital Marketer or Business Administrator.

Exam Board Course Content

There are two units of assessment. Learners must complete both units of assessment to achieve the qualification.

R012 – Understanding tools, techniques, methods and processes for technological solutions

  • 1 hour 45 minutes written examination
  • 80 marks (120 UMS)
  • OCR-set and marked
  • Exam assessment in June 2018 and then every January and June.

Entry code R013 – Developing technological solutions

  • Approximately 20 hours
  • 80 marks (120 UMS)
  • An assignment set by OCR, marked by teachers and moderated by OCR
  • The assignment will include a context and set of tasks
  • A new assignment will be released each series and published on the OCR website
  • Assessment series in June 2018 and then in two series each year.

Computer Science

Thinking about studying GCSE Computer Science? You’ll gain the skills to enable you to understand how to design and build apps, investigate how algorithms help create computer codes and the importance of cyber security and the ethical impacts of digital technology.

Paper 1: Computational thinking and problem solving Paper 2: Written assessment Programming Project
What’s assessed: Computational thinking, problem solving, code tracing and applied computing as well as theoretical knowledge of computer science from subject content 1–4. What’s assessed: Theoretical knowledge from subject content 3–7. Purpose The programming project develops a student’s ability to use the knowledge and skills gained through the course to solve a problem. Students will be expected to follow a systematic approach to problem solving, consistent with the skills in subject content.
How it’s assessed:
  • Written exam set in practically based scenarios: 1 hour 30 minutes
  • 80 marks
  • 40% of GCSE
How it’s assessed:
  • Written exam: 1 hour 30 minutes
  • 80 marks
  • 40% of GCSE
What is produced
  • A computer program to solve programming project
  • Written report: totalling 20 hours of timetabled work
Questions: A mix of multiple choice, short answer and longer answer questions Questions: A mix of multiple choice, short answer, longer answer and extended response questions Tasks: The development of a computer program along with the computer programming code itself which has been designed, written and tested by a student to solve a problem. Students will produce an original report outlining this development.